A river valley at golden hour: a timber village, market square, farmland, and a wagon crossing a stone bridge

Bread & Iron

The world remembers what you build.

A persistent-world MMORPG. Mine, build, farm, and haul your surplus for sale in a player-driven economy. Survive the elements, slay supernatural beasts, sail to distant lands, or live a simple life of tending to wheat and chickens.

The world remembers

Claim a piece of the world as your own. Design a foundation, wall it off, raise a roof, and decorate with found artifacts and trophies of conquest.

Swear allegiance and pay taxes to the local lord, or rise against them and claim the title as your own.

A thatched timber-frame cottage standing alone on a grassy hillside, smoke rising from its chimney

The economy is the players

Almost everything in the world was gathered, refined, crafted or built by someone. Your mining supplies another player’s smithing, the neighbouring farm feeds your livestock, and your produce fills the bellies of adventurers.

Distance has meaning and roads are how wealth moves. Be wary of roaming creatures or unscrupulous players.

A yoked ox hauling a wagon of cut timber along a narrow mountain pass road, a teamster walking behind

The ground gives way

Terrain is not a stage. Dig into it, tunnel through it, and the crater you leave is still there tomorrow. For everyone. Gameplay features destructible voxels allowing players to shape the world as it suits them. Dig an elaborate network of tunnels, or carve a shortcut into an otherwise inconvenient obstruction.

Built on ButterNet Multiplayer Voxel, our in-house engine technology for replicated, persistent destructible terrain.

A hillside dug open by hand: a timber-shored tunnel mouth lit by a hanging lantern, rubble and planks underfoot

Follow the build

Bread and Iron is in development. If a patient, player-built world sounds like yours, leave an email and we’ll write when there’s something worth reading.

Or just join the Discord. That’s where development happens in the open.