A river valley at golden hour: open meadow and a winding river on the left, a timber-framed village and stone bridge on the right, an ox cart on the road, mountains beyond

Bread & Iron

You’ll need both.

A persistent-world MMORPG. Mine, build, farm, and haul your surplus for sale in a player-driven economy. Survive the elements, hunt supernatural beasts, sail to distant lands, or live a simple life of tending to wheat and chickens.

The world remembers

Claim a piece of the world as your own. Design a foundation, wall it off, raise a roof, and decorate with trophies of adventures past.

Swear allegiance and pay taxes to the local lord, or rise against them and claim the title as your own.

A thatched timber-framed cottage alone on a grassy hillside at dawn, smoke rising from its stone chimney, hedged fields in the valley behind

The economy is the players

Almost everything in the world was gathered, refined, crafted or built by someone. Your mining supplies another player’s smithing, the neighbouring farm feeds your livestock, and your produce fills the bellies of adventurers.

Distance has meaning and roads are how wealth moves. Be wary of roaming creatures or unscrupulous players.

A harnessed ox hauling a wagon stacked with roped cut logs along a forest mountain road, a teamster walking behind

The ground gives way

Terrain is not a stage. Dig into it, tunnel through it, and the crater you leave is still there tomorrow. For everyone. Destructible voxels allowing players to shape the world as it suits them. Dig an elaborate network of tunnels, or carve a shortcut into an otherwise inconvenient obstruction.

Built on ButterNet Multiplayer Voxel, our in-house engine technology for replicated, persistent destructible terrain.

A hand-dug tunnel mouth shored with heavy timber and lit by a hanging lantern, layered rock strata, rubble, planks and coiled rope underfoot

Follow the build

Bread and Iron is in development. If a patient, player-built world sounds like yours, leave an email and we’ll write when there’s something worth reading.

Or just join the Discord. That’s where development happens in the open.