The world remembers
Lay a floor, snap walls to its edges, raise a roof. That building is still standing when you log in a week later. Structures, storage, coin and market listings all outlive the server that created them. No wipes, no private shards, no pretending.
Buildings need a sound path to the ground, and you can watch a wall shade toward collapse when it reaches too far. Property is taxed, and the taxes go to a player. Lordship is a title other players can take.
The economy is players
Almost everything in the world was gathered, refined, crafted or built by someone. Your mining supplies another player’s smithing. Load a wagon with surplus iron, haul it across forest, desert and mountain, and list it on the auction house. A buyer three regions away pays while you sleep, and the coin lands in your mailbox.
Distance is a real cost. Roads are how wealth moves, which is exactly why outlaws watch them.
The ground gives way
Terrain is not a stage. Dig into it, tunnel through it, and the crater you leave is still there tomorrow. For everyone. Undermine a structure and the unsupported part genuinely falls.
Built on ButterNet Multiplayer Voxel, our in-house engine technology for replicated, persistent destructible terrain.
Follow the build
Bread and Iron is in development. If a patient, player-built world sounds like yours, leave an email and we’ll write when there’s something worth reading.
Or just join the Discord. That’s where development happens in the open.