A river valley at golden hour: a timber village, market square, farmland, and a wagon crossing a stone bridge

Bread & Iron

The world remembers what you build.

A persistent-world MMORPG. Fell timber, smelt iron, raise a house that’s still standing next week. Haul your surplus past the outlaws and sell it in a market run entirely by players.

The world remembers

Lay a floor, snap walls to its edges, raise a roof. That building is still standing when you log in a week later. Structures, storage, coin and market listings all outlive the server that created them. No wipes, no private shards, no pretending.

Buildings need a sound path to the ground, and you can watch a wall shade toward collapse when it reaches too far. Property is taxed, and the taxes go to a player. Lordship is a title other players can take.

A thatched timber-frame house on a hillside, fresh-cut lumber and firewood stacked around it

The economy is players

Almost everything in the world was gathered, refined, crafted or built by someone. Your mining supplies another player’s smithing. Load a wagon with surplus iron, haul it across forest, desert and mountain, and list it on the auction house. A buyer three regions away pays while you sleep, and the coin lands in your mailbox.

Distance is a real cost. Roads are how wealth moves, which is exactly why outlaws watch them.

A loaded cargo wagon on a narrow mountain pass road beside a steep drop

The ground gives way

Terrain is not a stage. Dig into it, tunnel through it, and the crater you leave is still there tomorrow. For everyone. Undermine a structure and the unsupported part genuinely falls.

Built on ButterNet Multiplayer Voxel, our in-house engine technology for replicated, persistent destructible terrain.

A hillside dug open by hand: a shored tunnel entrance, exposed strata, and a fresh crater

Follow the build

Bread and Iron is in development. If a patient, player-built world sounds like yours, leave an email and we’ll write when there’s something worth reading.

Or just join the Discord. That’s where development happens in the open.